The ROLE MODEL CITIES Booklet developed by the ROCK project presents specific actions of each city, highlighting both soft and technological tools that have been used or tested to support the transformation of historic city centres. They are grouped under two main sections: - achievements at local level - obstacles and barriers centres and sites. A dedicated section focuses on how the ROCK role model cities faced coronavirus, capturing a short overview of the immediate impacts of the pandemic on the ROCK implementation process and the management of the crisis.

In recent decades, with the growing emphasis on the creative economy, culture has tended to be increasingly seen in political circles under the exclusive lens of the economy and its contribution to it. To counteract this tendency, it is necessary to define the social values associated with culture on a different basis from the traditional one. The work focuses on the valuation practices of the actors involved in cultural life. In this respect, three areas and three types of fundamental actors in the value dynamics of culture are distinguished: the field of cultural participation, in which citizenship is the protagonist; the field of cultural production and heritage, where the professionals of creation and preservation are the ones who take the initiative; and the field of cultural administration, in which it is the experts and politicians who decide. The project takes these three areas and this basic typology of actors as a starting point to structure the study of the different aspects involved in this evaluative dynamic: the emergence of values, the configuration of a value order and the political impulse of values.

CoHERE “Εurocraft” serious game was created in the framework of WP5 CoHERE project (Horizon 2020), with the aim to promote the communication of cultural heritage(s) between people within Europe, as well as to encourage the dialogue and the understanding of the “European Other”. Moreover, it will be a research tool to investigate the perceptual regions of pupils from different parts of Europe through: [i] their “footprints” (material they upload), [ii] the games they upload [iii] the games they play, and [iv] multilayer maps of heritage distributions they create (vid-maps) by overlapping thematic layers of heritage information.

The online magazine has established as a lively community of users, who participate in the initiative accessing the website and providing information about the sector, internationally. The magazine is officially registered and receives an average of 25,000 visits per month. It features projects and initiatives from all over the world, linking to original source to provide complete information. It is open to contributions from the whole community of digital cultural heritage and arts.

RURITAGE establishes a new heritage-led rural regeneration paradigm able to transform rural areas in sustainable development demonstration ‘laboratories’, through the enhancement of their unique Cultural and Natural Heritage potential. Through the identification of 6 Systemic Innovation Areas (SIAs) (Pilgrimage, Sustainable Local Food Production, Migration, Art and festivals, Resilience, Integrated Landscape management) and the analysis of 11 Cross-cutting Themes in 13 Role Models (RMs), RURITAGE will showcase heritage potential as a powerful economic, social and environmental motivator for regeneration, sustainable development, economic growth and improvement of people’s well-being and living environment in 6 Replicators (Rs). Moreover, through the creation of 19 Rural Heritage Hubs (RHHs) and 1 Digital Rural Heritage Hub (Digital RHH), RURITAGE will foster collective management, responsibility and ownership of Cultural and Natural Heritage.

Replacing existing buildings is prohibitively expensive or not allowed for historical heritage buildings and would have a significant societal and environmental impact. The innovation aims to develop a solution integrating advanced materials for the simultaneous seismic and energy retrofitting of the European building stock. To the present date, energy and seismic retrofitting are treated separately. To achieve cost effectiveness, iRESIST+ develops a novel approach and goes several steps beyond the state-of-the-art by proposing for a hybrid seismic-plus-energy retrofit which combines inorganic textile-based composites with thermal insulation systems. The effectiveness of the proposed retrofitting system will be validated experimentally in a full-scale building using the ELSA reaction wall facility. Moreover, a common approach for building performance classification is proposed, allowing to assess whether energy efficiency and disaster-resilient practices could be integrated.

STORM provides technological and procedural tools and methods to support decision makers faced with climate change and natural hazards during the Disaster Risk Reduction lifecycle, including prevention, preparedness, response and recovery activities. Specifically, STORM proposes a set of novel predictive models and improved non-invasive and non-destructive methods of survey and diagnosis, for effective prediction of environmental changes and for revealing threats and conditions that could damage cultural heritage. To this end, STORM determines how different vulnerable material and structures are affected by extreme weather events and risks associated to climatic condition, offering improved, effective adaptation and mitigation strategies, systems and technologies. An integrated system featuring new low-cost compact eco-friendly sensors, resilient solutions and survey and diagnosis technologies (including LiDAR and UAVs), as well as crowdsensing and crowdsourcing techniques will be provided over a collaborative, cloud based platform for collecting and enhancing knowledge, processes and methodologies on sustainable and effective safeguarding and management of European CH.