Eurocraft

Challenge: WHY the innovation has been developed? What problem is addressed and why has not been not solved before?

CoHERE "Eurocraft" serious game supports the dialogue, the freedom in expression, the cultural and heritage awareness. Moreover presents new ways of learning based on the democratic dialogue, the respect of diversity as well as the way young people communicate ideas through social media.

Solution: WHAT the solution is about? HOW it goes beyond the state of the art?

CoHERE “Εurocraft” serious game was created in the framework of WP5 CoHERE project (Horizon 2020), with the aim to promote the communication of cultural heritage(s) between people within Europe, as well as to encourage the dialogue and the understanding of the “European Other”. Moreover, it will be a research tool to investigate the perceptual regions of pupils from different parts of Europe through: [i] their “footprints” (material they upload), [ii] the games they upload [iii] the games they play, and [iv] multilayer maps of heritage distributions they create (vid-maps) by overlapping thematic layers of heritage information.

Contacts:

Lia Galani (lia.galani@gmail.com)

Application sectors:

  • Intercultural dialogue

Objectives:

  • Market/business development
  • Knowledge sharing and education

RRI Dimensions:

  • Public Engagement
  • Gender Equality
  • Ethics

Communities:

  • Heritage at risk

Administrator: